Now we’ll need to create the curved sections. In the case of the model i’m creating, I can also duplicate three beams to fit the width.Ĩ. Hitting shift+C will reset the 3D cursor to the center: select the the 3D cursor to be the pivot point, then size the fence on x ( hit s then x) to stretch it to fit the diagonal width. Separate the post from the group mesh (in edit mode, hit L to select the mesh, then P> separate selection), then duplicate (shift + D) the one tile mesh to create the diagonal. When you are done, merge the 2 to unwrap the UVMAP and bake your textures.ħ. Use the imported meshes as template and mesh the model 1 and 2 (the tile and the post). They will simply repeat over tiles with a post (or not) between each tile, then use the model 2 for diagonals and the model 4,5 and 6 for curved rooms. Unlike the stairs, f ences are easy to make because they don’t need any vertex paint.
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